master and slave
The team will cooperate in a pre-determined sequential pattern, and produce five to ten betrayals to determine whether or not the opponent is a member of their team.
If it is determined that the other party is not a peer
Always try to lower your opponent's score as much as possible by always producing a betrayal.
If the other party is determined to be a peer
Of the programs, those that are assigned the role of slaves always produce coordination.
Of the programs, those that are assigned the role of master always produce betrayal.
It is a play that first identifies whether the players are peers who share a strategy, and then plays "aggregate wealth to a particular program" among peers. The objective function of "winning" is non-linear, which means that it is more advantageous to aggregate wealth than to have the entire program increase its wealth on average. ---
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